I’ve made a video on how to play.Technological advances have allowed corporations to push the envelope of human experience to heights previously unimaginable. If a card needs a target for its ability, simply use shift+click to target another card before you use it.If you’re trying to pay for a card, double clicking on a resource generating card will focus it to generate resources and so on. If a unit is participating, double clicking with it will perform a strike. If you’re in an engagement, double-clicking on a non-participating unit will make it participate (turn it 90 degrees sideways).
The game will intuitively understand what you most likely want to achieve and do it.
I’ve played a dozen games or so by now, and I’m quite liking it. I won’t go into much detail here as I’m sure you can find a lot of reviews online if you happen to need them. Most of the differentiation happens in the kind of effects each Affiliation focuses on, much like the colours of Magic:The Gathering. The game has only gone out to stores this week if I am not mistaken so it’s brand new.Īs a game, it is a somewhat asymmetric game, where each side (Light or Dark) has slightly different victory conditions, albeit their core gameplay does not differ all that much. So, Star Wars: The Card Game, is a “Living Card Game” release, much like Android:Netrunner or Warhamer:Invasion and it’s obvious on which theme it’s based on. So it’s now time to share the news and help people get started in the usual way. For the last month or so, I’ve been feverishly working on a OCTGN Plugin for Star Wars: The Card Game, by Fantasy Flight Games and I’ve finally released a polished version that I’m comfortable sharing with the world.